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BARTLE'S TAXONOMY

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ACHIEVERS Acts on the world EXPLORERS  Interacts with the world SOCIALISERS Interacts with the players KILLERS Acts on the players MY RESULTS FROM TAKING THE BARTLE PSYCHOLOGY TEST I agree with the results in terms of me finding value in connecting and socialising with other players in the game, however I wouldn't count it as the most important component of the whole experience. I also disagree with the idea that achieving 'lasting relationships' is what I strive for when playing a game. I do, however agree with the statement that I find "killing as only ever to be excused if it's a futile impulsive act of revenge, perpetrated upon someone who has caused intolerable pain" - though perhaps not always "due to a dear friend" being the driving force for me to commit such acts. 

MY PERSONAL VIDEO GAME EXPERIENCE

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WHAT WAS YOUR EARLIEST VIDEO GAME EXPERIENCE? One of the earliest experiences that I had with video games was when my cousins introduced me to Counter Strike and Grant Theft Auto: Vice City, on the PC.  Despite the fact that those games were definitely not suitable for my age then, I was still able to find the experience thrilling and compelling to be a part of- even after being a complete noob with the game controls; dying countless times within just minutes of starting the game. HOW HAS YOUR RELATIONSHIP WITH VIDEO GAMES CHANGED SINCE THEN? Ever since then, I have moved on to trying out different genres of games and using different platforms to do it. For example, one of the first 'gadgets' that was gifted to me by my parents was a GameBoy- after a few years I tried out the PSP, then the Playstation and XBOX consoles and eventually landing back again on PC games.