BARTLE'S TAXONOMY

ACHIEVERS Acts on the world EXPLORERS Interacts with the world SOCIALISERS Interacts with the players KILLERS Acts on the players MY RESULTS FROM TAKING THE BARTLE PSYCHOLOGY TEST I agree with the results in terms of me finding value in connecting and socialising with other players in the game, however I wouldn't count it as the most important component of the whole experience. I also disagree with the idea that achieving 'lasting relationships' is what I strive for when playing a game. I do, however agree with the statement that I find "killing as only ever to be excused if it's a futile impulsive act of revenge, perpetrated upon someone who has caused intolerable pain" - though perhaps not always "due to a dear friend" being the driving force for me to commit such acts.