BARTLE'S TAXONOMY
ACHIEVERS
Acts on the world
EXPLORERS
Interacts with the world
SOCIALISERS
Interacts with the players
KILLERS
Acts on the players
MY RESULTS FROM TAKING THE BARTLE PSYCHOLOGY TEST
I agree with the results in terms of me finding value in connecting and socialising with other players in the game, however I wouldn't count it as the most important component of the whole experience. I also disagree with the idea that achieving 'lasting relationships' is what I strive for when playing a game. I do, however agree with the statement that I find "killing as only ever to be excused if it's a futile impulsive act of revenge, perpetrated upon someone who has caused intolerable pain" - though perhaps not always "due to a dear friend" being the driving force for me to commit such acts.
MY RESULTS FROM TAKING THE BARTLE PSYCHOLOGY TEST
I agree with the results in terms of me finding value in connecting and socialising with other players in the game, however I wouldn't count it as the most important component of the whole experience. I also disagree with the idea that achieving 'lasting relationships' is what I strive for when playing a game. I do, however agree with the statement that I find "killing as only ever to be excused if it's a futile impulsive act of revenge, perpetrated upon someone who has caused intolerable pain" - though perhaps not always "due to a dear friend" being the driving force for me to commit such acts.
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